Video game dialogue and ‘real life’ conversations differ in interesting and surprising ways. This workshop introduces video game writers, creators, and developers to Trope Informed Design: a new approach to interactive dialogue.

We’ll show you how tropes about NPC dialogue in video games highlight issues and mechanics that could be improved or diversified. Then we’ll explain how to generate novel solutions based on research from linguistics on how conversation works in the real world. These relatively small changes can improve player immersion and inspire some new mechanics.

This workshop is run by tropes expert Steph Rennick (University of Glasgow), and linguist Sean Roberts (Cardiff University).

Age 16+

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